Skillforge is the game. What if the Skilltree itself is the game? it all started out of this question.

There's no separate upgrade menu. You build a tree of weapons and perks, and that tree does the fighting for you.

Every run is 10 seconds.

The swarm is exactly the same every time. Same enemies, same order, same pressure. So if you get wiped, it wasn't RNG. It was your build. Grab your coins, rethink the tree, run it again.

HOW TO PLAY

  • Click nodes on the tree to buy weapons and upgrades. Hit Space to start a 10 second run. Sweep your cursor over the coins to pick them up. Esc to pause. Drag to pan. Scroll to zoom.
  • Runs are short, so it's easy to keep saying "one more". Your tree saves automatically. You can wipe it and start a fresh build any time.
  • In settings you can kill the sound, the music, or the screen effects, turn off the hand drawn wobble, or switch on a chunky pixel filter.

This is experimental and still rough in places, so any feedback is very welcome. Tell me what felt good, what felt bad, and where you got stuck. Thank you!

Published 2 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 4.6 out of 5 stars
(16 total ratings)
Authorzino21
GenreSimulation, Strategy
TagsIdle, Incremental, Minimalist, Tower Defense
ContentNo generative AI was used

Comments

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What exactly is "PUSH"?

The Last Ember,  the wisps one, needs a modification, or maybe needs to be unlocked earlier.  By the time I unlock it, Ember has nothing to do.  By the time the wisps locks a target and starts moving towards the target, the other defenses have already killed it.  The wisps spend a lot of time moving to and from the Ember, but never doing any applicable damage, even in their evolved form.

very good points, you're right, will definitely look into that, thank you, appreciate you took the time to give your opinion

I like it alot :)

thank you so much, I'm happy to hear that

Try agin botton appears before skilltree botton. Why? seems pointless.

thanks for pointing that out, will fix it

Great game, a nice innovation on a common genre.

Game was super easy, after the first few runs I basically never was in any danger. Also after the first few guns were unlocked, it became very difficult to see what improvements the other weapons made. I am sure they contributed something, but it is not really possible to tell what.

How gold is earned gets a bit confusing, sometimes I'd kill an elite and get 2 billion, sometimes 400 million. 

Is there an end? I have all the circles around the world tree and is seems nothing really has changed.

Also the end of game screen has things that don't make sense, like "the swarm is now void touched". Not sure if that is something I should be trying to do, and if so how. 

To make the game more challenging, it might be useful to only allow so many weapons to be unlocked at once, and have different bosses require different strategies to defeat. E.g. have slow required because sometimes enemies come in really fast, or have a set of waves that require stun locking just a few strong enemies. 

this some really valuable feedback, thank you so much, all what you said makes sense, I got the same feedback about the earning gold from other players, totally understand that and will fix it!
I struggled with balancing difficulty, it was really hard in the beginning but I made easier, I was afraid players would find it super difficult, I have an idea for a hard mode that I think you'll like but I'm still trying to get it work
There is an end depending on how you play and the upgrades you unlock...etc but maybe there is a bug, I'll check
I am also updating the art style and visuals

(+1)

Its good but there should be more enemies spawning late game, its all the same waves in the same places. otherwise awesome concept and id love to see you add more!!!!

thank you so much, will definitely add way more, I'm working on an update for it, appreciate your feedback

very fun and unique concept in a genre that has been milked to death :D enjoyed a lot, kudos

thanks for the valuable feedback, you mean the idea of a skilltree as a game? I didn't copy anyone, at the time I did it I thought no one did it yet

(+3)

Respeccing seal upgrades makes you permanantly lose seals.

thanks for pointing that out, will check and fix it

(+2)

You should add an AI disclosure.

(+1)

Shhh.

(+1)

for what exactly? 

Super awesome game, I had a lot of fun!
Also, I wish there was a way to disable that pausing effect when killing a bunch of special enemies. Not sure how to describe it, but I kept having this annoying thing where I'd defeat a big clump of enemies really fast and it kept pausing for dramatic effect between every kill. maybe it's lag, maybe it's on purpose. 

Either way, not too big of a deal. Love the game!

thank you so much, I understand very well what you're talking about, it can be annoying yes, I'll remove it, appreciate the kind words 

Clicking start over breaks the game/ makes you start over.

Mabye dont place that right next to the try agin botton... Mistakes/miss clicks happens.

Will do that, thank you so much for the feedback, appreciate it a lot