its pretty fun but i feel like the spark is really op and is all you need to destroy all the waves, and im not so sure what seals are so maybe you could make things more clear, and i didnt find out what clicking space bar did. it also took me a while to figure out that the random floating rainbow orb is what triggers meteor rush. overall balance out the weapons to make them more worth; maybe you could making other weapons the lead give them special buffs other than just 35% damage. i like the idea of the game but it obviously needs alot more polish to be "complete". love the work, balance it more and add a bit more pizazz to the gameplay loop and i think itll be amazing :)
the main reason i cant kill bosses is because the bosses get pushed away beyond my reach.. also, the first tower is extremely op when upgraded, it outshadows everything else by 60%
The Last Ember, the wisps one, needs a modification, or maybe needs to be unlocked earlier. By the time I unlock it, Ember has nothing to do. By the time the wisps locks a target and starts moving towards the target, the other defenses have already killed it. The wisps spend a lot of time moving to and from the Ember, but never doing any applicable damage, even in their evolved form.
Game was super easy, after the first few runs I basically never was in any danger. Also after the first few guns were unlocked, it became very difficult to see what improvements the other weapons made. I am sure they contributed something, but it is not really possible to tell what.
How gold is earned gets a bit confusing, sometimes I'd kill an elite and get 2 billion, sometimes 400 million.
Is there an end? I have all the circles around the world tree and is seems nothing really has changed.
Also the end of game screen has things that don't make sense, like "the swarm is now void touched". Not sure if that is something I should be trying to do, and if so how.
To make the game more challenging, it might be useful to only allow so many weapons to be unlocked at once, and have different bosses require different strategies to defeat. E.g. have slow required because sometimes enemies come in really fast, or have a set of waves that require stun locking just a few strong enemies.
this some really valuable feedback, thank you so much, all what you said makes sense, I got the same feedback about the earning gold from other players, totally understand that and will fix it! I struggled with balancing difficulty, it was really hard in the beginning but I made easier, I was afraid players would find it super difficult, I have an idea for a hard mode that I think you'll like but I'm still trying to get it work There is an end depending on how you play and the upgrades you unlock...etc but maybe there is a bug, I'll check I am also updating the art style and visuals
Its good but there should be more enemies spawning late game, its all the same waves in the same places. otherwise awesome concept and id love to see you add more!!!!
Super awesome game, I had a lot of fun! Also, I wish there was a way to disable that pausing effect when killing a bunch of special enemies. Not sure how to describe it, but I kept having this annoying thing where I'd defeat a big clump of enemies really fast and it kept pausing for dramatic effect between every kill. maybe it's lag, maybe it's on purpose.
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its pretty fun but i feel like the spark is really op and is all you need to destroy all the waves, and im not so sure what seals are so maybe you could make things more clear, and i didnt find out what clicking space bar did. it also took me a while to figure out that the random floating rainbow orb is what triggers meteor rush. overall balance out the weapons to make them more worth; maybe you could making other weapons the lead give them special buffs other than just 35% damage. i like the idea of the game but it obviously needs alot more polish to be "complete". love the work, balance it more and add a bit more pizazz to the gameplay loop and i think itll be amazing :)
thank you so much for the feedback, will do that, what you said makes total sense
the main reason i cant kill bosses is because the bosses get pushed away beyond my reach..
also, the first tower is extremely op when upgraded, it outshadows everything else by 60%
thanks, I ll play test it more to see these issues you mentioned
What exactly is "PUSH"?
The Last Ember, the wisps one, needs a modification, or maybe needs to be unlocked earlier. By the time I unlock it, Ember has nothing to do. By the time the wisps locks a target and starts moving towards the target, the other defenses have already killed it. The wisps spend a lot of time moving to and from the Ember, but never doing any applicable damage, even in their evolved form.
very good points, you're right, will definitely look into that, thank you, appreciate you took the time to give your opinion
I like it alot :)
thank you so much, I'm happy to hear that
Try agin botton appears before skilltree botton. Why? seems pointless.
thanks for pointing that out, will fix it
Great game, a nice innovation on a common genre.
Game was super easy, after the first few runs I basically never was in any danger. Also after the first few guns were unlocked, it became very difficult to see what improvements the other weapons made. I am sure they contributed something, but it is not really possible to tell what.
How gold is earned gets a bit confusing, sometimes I'd kill an elite and get 2 billion, sometimes 400 million.
Is there an end? I have all the circles around the world tree and is seems nothing really has changed.
Also the end of game screen has things that don't make sense, like "the swarm is now void touched". Not sure if that is something I should be trying to do, and if so how.
To make the game more challenging, it might be useful to only allow so many weapons to be unlocked at once, and have different bosses require different strategies to defeat. E.g. have slow required because sometimes enemies come in really fast, or have a set of waves that require stun locking just a few strong enemies.
this some really valuable feedback, thank you so much, all what you said makes sense, I got the same feedback about the earning gold from other players, totally understand that and will fix it!
I struggled with balancing difficulty, it was really hard in the beginning but I made easier, I was afraid players would find it super difficult, I have an idea for a hard mode that I think you'll like but I'm still trying to get it work
There is an end depending on how you play and the upgrades you unlock...etc but maybe there is a bug, I'll check
I am also updating the art style and visuals
Its good but there should be more enemies spawning late game, its all the same waves in the same places. otherwise awesome concept and id love to see you add more!!!!
thank you so much, will definitely add way more, I'm working on an update for it, appreciate your feedback
very fun and unique concept in a genre that has been milked to death :D enjoyed a lot, kudos
thanks for the valuable feedback, you mean the idea of a skilltree as a game? I didn't copy anyone, at the time I did it I thought no one did it yet
Respeccing seal upgrades makes you permanantly lose seals.
thanks for pointing that out, will check and fix it
You should add an AI disclosure.
Shhh.
for what exactly?
Super awesome game, I had a lot of fun!
Also, I wish there was a way to disable that pausing effect when killing a bunch of special enemies. Not sure how to describe it, but I kept having this annoying thing where I'd defeat a big clump of enemies really fast and it kept pausing for dramatic effect between every kill. maybe it's lag, maybe it's on purpose.
Either way, not too big of a deal. Love the game!
thank you so much, I understand very well what you're talking about, it can be annoying yes, I'll remove it, appreciate the kind words
Clicking start over breaks the game/ makes you start over.
Mabye dont place that right next to the try agin botton... Mistakes/miss clicks happens.
Will do that, thank you so much for the feedback, appreciate it a lot